Webanimate offers some information on doing it as well, but to be honest I don't use Webanimate. Flipbook Market creates a lot of animations for DAZ studio and posted a tutorial on how to use Genesis 3 with Motionbuilder you can view Here It's a bit lengthy, but there's some good information on doing it. ![]() ![]() They aren't perfect conversions(They get you about 90-95% there but you will have a few adjustments to make to get a finished result), but with a little work you can iron out the kinks and minimize the headaches. There is a third option, and that's creating a Genesis 2 replica of the figure in question -or as close to the figure general size and proportions as you can get it, importing the motions from iClone on the Genesis 2 skeleton and then converting it inside of DAZ studio using a DraagonStorm's Script at DAZ3D or this ShareCG Script. Motionbuilder's expensive -Webanimate is only $99 dollars. Webanimate has a similar process that is as good at remapping BVH to different skeletons. What I find works for me is Characterizing a Genesis 3 Male and Female in Motionbuilder, and then bringing in the Motions and getting them to work there and then bringing them back into DAZ studio From Motionbuilder as a completely characterized BVH. ![]() (Wendy's right though -DAZ FBX Import is terrible and completely worthless for getting anything other than the geometry and maps.) I imagine that the HumanIK in iClone is not fully utilized when it comes to the Genesis 3 Figure. I have found that it is possible to get the motions back into DAZ studio via BVH, but you're going to have to do some work with it first in something like Motion Builder or Ikinema WebAnimate.
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